Technical Breakdown
Phasmophobia’s ghost smudge is a visual manifestation of a ghost’s presence, appearing as a translucent, smoky trail. It originates from the ghost’s location and extends outwards, typically following a trajectory determined by the ghost’s movement. The smudge consists of multiple layers of semi-transparent particles, each with a slightly different color and opacity. The particles are generated procedurally based on the ghost’s type and activity level, resulting in a unique visual identifier for each apparition.
Performance Insights
The ghost smudge is rendered using a custom particle system optimized for real-time performance. The particles are generated and updated on the GPU, leveraging shader programs to efficiently simulate their movement and appearance. The system dynamically adjusts the particle count and density based on the hardware capabilities to ensure a smooth visual experience across different graphics cards. Additionally, the smudge’s transparency and color modulation are carefully tuned to minimize visual noise and maximize visibility in various lighting conditions, enhancing the player’s ability to detect and locate ghost entities.