Technical Breakdown
The game’s designers, Joe Madureira and Ryan Stegman, intentionally created only one ending to maintain the narrative’s emotional impact. By limiting player choice, they ensured that the story’s themes of sacrifice, loss, and redemption would resonate more deeply. The absence of multiple endings also reinforced the game’s grim and unforgiving setting, where the consequences of one’s actions were permanent.
Performance Insights
The single-ending structure allowed the developers to optimize the game’s technical performance. By focusing on a single ending, they could dedicate more resources to creating detailed environments, realistic character animations, and immersive sound design. This resulted in a visually stunning and emotionally engaging experience that kept players captivated from start to finish.